type int = number;
//class ModuleType

    export  class ModuleType
    {
        

        public static /* const */Players: string="players";

        public static /* const */Pack: string="pack";

        public static /* const */Build: string="Built";

        public static /* const */Skills: string="skills";

        public static /* const */Tasks: string="tasks";

        public static /* const */Pets: string="pets";

        public static /* const */Guild: string="guild";

        public static /* const */Fb: string="fb";

        public static /* const */Social: string="social";

        public static /* const */PoBox: string="pobox";

        public static /* const */Fukatsu: string="fukatsu";

        public static /* const */Shops: string="shops";

        public static /* const */BarUp: string="barUp";

        public static /* const */BarRefresh: string="barRefresh";

        public static /* const */Pay: string="pay";

        public static /* const */SysSet: string="sysSet";

        public static /* const */Fairyland: string="fairyland";

        public static /* const */ExploreShop: string="exploreShop";

        public static /* const */Mounts: string="mounts";

        public static /* const */Friend: string="friend";

        public static /* const */Group: string="group";

        public static /* const */Shrink: string="shrink";

        public static /* const */RightShrink: string="shrinkBtn";

        public static /* const */Activity: string="activity";

        public static /* const */Daily: string="activity";

        public static /* const */Bang: string="bang";

        public static /* const */Hui: string="hui";

        public static /* const */AllShow: string="allShow";

        public static /* const */AllHide: string="allHide";

        public static /* const */HalfHide: string="halfHide";

        public static /* const */ShowEffect: string="showEffect";

        public static /* const */HideEffect: string="hideEffect";

        public static /* const */Tu: string="tu";

        public static /* const */Mail: string="mail";

        public static /* const */Sound: string="sound";

        public static /* const */NoSound: string="noSound";

        public static /* const */Zhu: string="zhu";

        public static /* const */Fu: string="fu";

        public static /* const */GM: string="gm";

        public static /* const */Award: string="ModuleType.Award";

        public static /* const */Target: string="ModuleType.Target";

        public static /* const */FullScreen: string="fullScreen";

        public static /* const */Market: string="market";

        public static /* const */FashionBox: string="ModuleType.FashionBox";

        public static /* const */WareHouse: string="wareHouse";

        public static /* const */WareHouseBuyItem: string="wareHouseBuyItem";

        public static /* const */WareHouseBuyExtendItem: string="wareHouseButExtendItem";

        public static /* const */Speaker: string="speaker";

        public static /* const */SysTips: string="systips";

        public static /* const */GuaHighlevel: string="highlevel";

        public static /* const */CareerUpdate: string="careerUpdate";

        public static /* const */GuideItem: string="guideItem";

        public static /* const */GuideWelcome: string="guideWelcom";

        public static /* const */WuXing: string="ModuleType.WuXing";

        public static /* const */MagicWeapon: string="ModuleType.MagicWeapon";

        public static /* const */GodSoul: string="ModuleType.GodSoul";

        public static /* const */Lv70DramaCopy: string="ModuleType.Lv70DramaCopy";

        public static /* const */AutoFight: string="ModuleType.AutoFight";

        public static /* const */Rest: string="ModuleType.Rest";

        public static /* const */DownUpMounts: string="ModuleType.DownUpMounts";

        public static /* const */Jewel: string="ModuleType.Jewel";

        public static /* const */Test: string="ModuleType.Test";

        public static /* const */PetsRest: string="ModuleType.PetsRest";

        public static /* const */XpSkill: string="xpSkill";

        public static /* const */RangeAutoFight: string="ModuleType.RangeAutoFight";

        public static /* const */SwitchTarget: string="ModuleType.SwitchTarget";

        public static /* const */CancelTarget: string="ModuleType.CancelTarget";

        public static /* const */HidePlayerPet: string="ModuleType.HidePlayerPet";

        public static /* const */PickBox: string="ModuleType.PickBox";

        public static /* const */StartOrEndChat: string="ModuleType.StartOrEndChat";

        public static /* const */NotMove: string="ModuleType.NotMove";

        public static /* const */Shortcuts1: int=1;

        public static /* const */Shortcuts2: int=2;

        public static /* const */Shortcuts3: int=3;

        public static /* const */Shortcuts4: int=4;

        public static /* const */Shortcuts5: int=5;

        public static /* const */Shortcuts6: int=6;

        public static /* const */Shortcuts7: int=7;

        public static /* const */Shortcuts8: int=8;

        public static /* const */Shortcuts9: int=9;

        public static /* const */Shortcuts10: int=10;

        public static /* const */Shortcuts11: int=11;

        public static /* const */Shortcuts12: int=12;

        public static /* const */Shortcuts13: int=13;

        public static /* const */Shortcuts14: int=14;

        public static /* const */Shortcuts15: int=15;

        public static /* const */Shortcuts16: int=16;

        public static /* const */Shortcuts17: int=17;

        public static /* const */Shortcuts18: int=18;

        public static /* const */Shortcuts19: int=19;

        public static /* const */Shortcuts20: int=20;
    }
